CoSA VFX Builds CG Server Room for Person of Interest

CoSA VFX Builds CG Server Room for Person of Interest

Burbank, CA (22. September 2011) - CoSA VFX provided 34 visual effects shots for the pilot of Person of Interest, premiering tonight on CBS.

CoSA’s shots include the dramatic reveal of a vast server room during the final moments of the show. “The brief was to make it feel like the warehouse from Raiders of the Lost Ark, with the camera pulling back to show a huge room full of towering computer racks,” says CoSA's VFX Producer Joseph Bell. The 13 second shot was entirely computer generated. “Now that HD is standard, visual effects for television need to be created at a resolution approaching that of feature films. The challenge is to deliver shots that hold up under scrutiny in days, rather than weeks or months.”

“With a shot like this, designed to overwhelm the viewer with a mass of identical racks, computer models can be so perfectly uniform that they run the risk of feeling fake,” notes CoSA VFX Supervisor David Beedon. “We went out of our way to make the lines of the room, the orientation of the servers and the camera move just a little bit imperfect.” Global illumination, atmosphere and soft reflections were used to enhance realism.

Bad Robot VFX Supervisor Jay Worth awarded CoSA a variety of other shots for the Person of Interest pilot, including a scene in which rogue agent Reese observes his subject -- an assistant D.A. -- through the windows of her office. “The scene had been shot night for day,” explains CoSA's Tom Mahoney. “We replaced the façade of the office building using daytime stills of the exterior, and added new reflections to the windows that could be dialed up or down as needed.” CoSA also swapped out the neighboring building for a New York high rise, making the office appear to be on a higher floor than the original location.